Monday, 28 September 2026

Glen More II Chronicles

Glen More II Chronicles on the table
Players
2–4
On the box
90–120min
At our table
110min
Weight Demanding· 3.01 out of 5
Text in the game None

What it is

Glen More II: Chronicles is a tile-laying euro game about building your territory in seventeenth-century Scotland. Each of you leads a clan and grows your own village in front of you, tile by tile, starting from a castle and a stretch of river.

Tiles are bought from a circular track in the middle of the table, and turns don’t go around the table: whoever is furthest behind always plays next. Taking lots of modest tiles means you play often, while jumping ahead for the one you really want means you sit and watch for a while. Each tile you place also activates the ones around it, and that’s how your village produces wood, stone, grain, livestock and whisky.

Points are scored at four moments, and always compared with the others: clan members at the castle, whisky, historic sites and characters are worth how many more you have than whoever has the fewest. At the end, whoever has the biggest village loses points for every tile more than the smallest one. The Chronicles are eight modules, each in its own little box, which you combine to change the rules from one game to the next.

Glen More II Chronicles, what it is

How it plays

Every game is different thanks to all the chronicles you can bring in, but one thing is always true: don’t assume that more tiles means more points. Big villages are penalised at the end, so the best tiles are often the ones that go on top of a tile you’ve already placed. Your village doesn’t grow, and all the tiles around it get activated again.

Keep an eye on the river too, which splits your village into a north side and a south side. Spreading out on both sides doesn’t pay: keep your tiles close together, so they get activated more than once.

Glen More II Chronicles, how it plays

The nugget

Two of the eight Chronicles aren’t by Matthias Cramer but by two guest designers. Highlander was designed by Klaus-Jürgen Wrede, the creator of Carcassonne, who wrote on the game’s Kickstarter page that he said yes straight away because he liked the original Glen More so much, and was happy they went along with his rather unusual idea about the mountain. The Penny Mobs, the criminals, are by Arve D. Fühler.

At our table

A friend introduced us to it one evening at our place, and the next day we already wanted to buy it. It was nowhere to be found!

110′
at three
Median of our games, by player count. The dashed band is 90–120′, what the box says.

How long does Glen More II Chronicles take?

The box says 90–120 minutes. At our table: 110 minutes at three.

The box

The box of Glen More II Chronicles, GateOnGames edition
Italian edition
GateOnGames
Text in the game
None
On BoardGameGeek

Video tutorial

Show the video tutorials 5 in Italian
Tell us

Which game did a friend get you into?

And did it end up on your shelf too?

Glen More II Chronicles, end of the game
Our own photos, from the table.

Also on the table

For publishers

Want to see your game on our table?

We actually play it, photograph it, and tell you how it plays. Write to us.